Solar Winds is a neat game by Stone Interactive. Some hackery:
Random findings:
- The EXE contains some of the same informatiom as other files. For example. BH_CONV (conversations) and BH_START (scans).
- The Palette (in BH_PAL.DAT) is in full 888 (8 bits per channel) format, despite this being a VGA mode 13h game (Mode 13h is 666, 6 bits per channel format). The game converts the palette on loading.
- The bh_muNN.dat files are in CMF (Creative Music File) format but AdPlay doesn't play them back 100% correctly.
RLE Compression
Many of the files are RLE compressed. The format is:
Byte | Format | Size | Meaning |
---|
0-254 | [Byte] | 1 | Literal byte |
255 | [255][Length][Value] | 3 | Length copies of Value (byte) |
Save Format
See Also:
ModdingWiki: Solar Winds